![xcom 2 guerrilla tactics school xcom 2 guerrilla tactics school](https://i.imgur.com/ZEzdrjL.jpg)
You can rarely actually achieve that of course, but to get close you need the GTS up and running as fast as you can. Ideally, you'd never take a single Rookie on a mission (after the first one, obviously).
#Xcom 2 guerrilla tactics school upgrade#
also the continent bonuses.īTW, the reason you want to build the GTS immediately even though you can't use it to buy the squad size upgrade until you have a sergeant is for the training ability. more areas under control more money each month, and more ability to counter the alien facilities and whatnot. you really just want to get the map under your control. You'll want power and an AWCs and proving ground at some point but not urgent.
![xcom 2 guerrilla tactics school xcom 2 guerrilla tactics school](https://i.ytimg.com/vi/EwywPkR1i3Q/maxresdefault.jpg)
because the power it uses is going to cost you a third engineer. the workshop costs like 125+30 month upkeep and the gremlins can only be used in adjacent places. but well, you can buy engineers from the place for around 200 a month. workshop is +2 engineers if you upgrade it fully. but on Commander with like 5 scientists I researched everything before getting the resources to build a lab (which is just 2 more scientists if you upgrade it fully. Well if you want the shen achieve i guess you could use it to fill the place out. So if there are some tips on what to build when i am open to suggestions. But then it seems i made a mistake with building a workshop instead of a Advanced Warfare center cause while i got weapons and goodies progression, was a bit slow. The power relay was important so that i built first, then a lab and a proving ground. Opprinnelig skrevet av captclaw:So my first run which i lost, it seemed like i built things in the wrong order.